GGM Studios presents

The Plug

Street Simulator

Start with pocket change and a corner that isn't yours. Build the empire. Beat the case. Get out, or die trying. Every run writes a different story.

πŸ“± Coming soon to iOS & Android

β–Έ Pick Your Way In

Nine lives to start from. None of them easy.

The Archetypes
🧒 Characters

A kid running from juvie. An old boxer with nothing left but his hands. A scammer with a skimmer and a plan. Nine backstories. Who are you when the run starts?

Read the stories β†’
Known Organizations
πŸ—‚οΈ The Rivals

Six bosses already run this city, and every one of them has a file. Big Rell. Lil Mook. Don Peso. Marcus King. El Tigre. Victor Stone. Learn them before they learn you.

Open the case files β†’
Game Knowledge
πŸ““ Tips & Tricks

How to move weight, keep the heat down, beat a case, and run the whole operation from a prison cell. Field notes from people who survived the run.

Study the game β†’

β–Έ One City. Six Hoods.

Every block has a price. Every price has a risk.

πŸ™οΈ
The Corner
Where everybody starts. Low risk, low ceiling.
🏘️
East Side
Good volume. Watch your back, this is Rell's side.
🏒
The PJs
High demand, high danger. Grove Street territory.
🌳
Suburbs
Rich buyers, low heat. Los Tigres got here first.
πŸŒƒ
The Strip
Nightlife money, wild prices. Don Peso's for 15 years.
🏦
Downtown
Suits pay big. Feds watch bigger. The Syndicate's floor.

β–Έ The Run

What a life looks like, start to finish.

πŸ’Š Move the work

Corners, traps, corner boys on payroll, rock kitchens cooking bricks into volume. From hand-to-hands to trap houses moving 500+ a day.

πŸš” Beat the case

Detectives build files. Interrogation rooms test your nerve. Trials have juries, motions, and lawyers worth every dollar. And when they give you life, the appeal is the only door out.

🌍 Go international

MedellΓ­n. Kingston. Guangzhou. Moscow. Real connects want real favors. Run a snatch job for the Don and the doors open.

πŸ”’ Run it from inside

A bid doesn't end the run. Bribe a CO for a phone, keep the crew moving, hold the empire down from a cell, then walk out to what you built.